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Civ 6 wiki corps
Civ 6 wiki corps






civ 6 wiki corps

Terminology used in this guide and not in-game is explained here.ĪoE (Area of Effect) - Describes bonuses or penalties that affect multiple tiles in a set radius. To modify these values for other game speeds:

civ 6 wiki corps

Note that all costs (production, science, culture, gold, etc.) mentioned within the guide assume a game played on the normal speed settings.

  • Finally, the Counter-Strategies discusses how best to play against the civ, including a consideration of leader agendas if the civ is controlled by a computer.
  • Only the ones with the most synergy with the civ's uniques are mentioned - these should be given more consideration than they would be for other civs but are not necessarily the "best" choices when playing as the civ for a given victory route.
  • Administration describes some of the most synergistic governments, government buildings, policy cards, age bonuses, pantheons, religious beliefs, wonders, city-states and Great People for the civ.
  • #CIV 6 WIKI CORPS HOW TO#

  • Multiple sections for Uniques explain in detail how to use each special bonus of the civilization.
  • This is not a rating of its power, but rather a general indicator of the most appropriate route to victory.
  • The Victory Skew section describes to what extent the civ (and its individual leaders where applicable) are inclined towards particular victory routes.
  • The Outline details the mechanics of how the civilization's unique features work and what their start bias is (assuming they have one at all).
  • This guide is divided into multiple sections explaining how best to use and play against this specific civ.








    Civ 6 wiki corps